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Is my job as a graphic designer under threat?

AI-generated graphics have moved out of the computer and into the real world. The question is no longer whether AI can make graphics. It can. The question is what is then left of the graphic designer's work.

It really hit me this summer, while I was travelling.

On menus and A-boards outside restaurants, the same type of image kept turning up again and again. Burgers, pizzas, cocktails and durum kebabs with a look I've come to associate with AI-generated graphics.

You could still tell. AI apparently still can't quite manage to make a burger or a durum kebab that actually looks like something you'd want to eat.

But that's probably mostly a matter of time.

Since then I've started noticing it elsewhere too. In Facebook posts, ads and small businesses' marketing. Not necessarily because I can say for certain that something was made with AI, but because a recognisable aesthetic has started to emerge: glossy, over-obvious and slightly more advertisement-like than the sender probably intended.

The interesting part wasn't really whether the images were good or bad.

It was that I suddenly found myself looking at something a graphic designer, illustrator or photographer could previously have been paid to make.

And as a graphic designer, it's hard not to ask the question:

Am I looking at some of my own work?

Making something that looks good has become cheap

A few years ago, a small restaurant basically had three options if it needed an illustration for a menu or a sign.

It could make one itself. It could find some existing stock material. Or it could pay a graphic designer or illustrator to make one.

Now there's a fourth option.

You describe what you want, and shortly after you don't have one proposal, but ten or twenty. If you don't like the result, you try again.

If a small café with no meaningful marketing budget can now get an illustration made that makes its menu more inviting, I find it hard to argue it should have paid a graphic designer instead.

That would mostly be an argument for preserving my own work.

AI has removed a production barrier, and for a lot of people that's a genuine improvement.

But was it ever my job to begin with?

In the short term, I don't actually feel especially threatened.

Because the truth is that a lot of the AI-generated material I see would never have landed on my desk anyway.

The restaurant run by the local football club, putting together a new menu every week, would hardly have called a graphic designer every Thursday before. It simply wouldn't have been worth it.

Maybe they'd have tweaked an old Word document themselves. Maybe the old menu would just have stayed up another week.

Now they can put something new together in a few minutes.

In that case, AI hasn't taken over the graphic designer's work. AI has solved a task that previously wouldn't have been solved at all, because the cost-to-benefit ratio didn't make sense.

But that doesn't mean the market just gets bigger and nobody loses anything.

Once it becomes possible to get graphics made almost for free, it also changes expectations about what graphics ought to cost. A business that previously would have bundled its needs and paid a graphic designer for a larger job can now start solving parts of it itself.

And some of what starts out as work I'd never have gotten anyway can easily drift into territory I used to be paid for.

The line between new work created by AI and old work taken over by AI is therefore not especially sharp.

That's also why I don't feel especially threatened in the short term, even as I can clearly see where the trend is heading.

Some of my old work is under threat

If the brief is:

"Make a nice illustration of a burger we can put on our A-board."

then the need for me is smaller than it was five years ago.

The same goes for variations on an idea. Cutting out images. Extending a photograph. A quick illustration. Different visual directions. Material in several formats.

These are tasks that used to require a person with particular tools and skills, and that can now, in some cases, be solved in a few minutes.

When I was learning graphic work, the tools themselves were a significant part of the skill. You had to know Photoshop, Illustrator and InDesign.

But the craft was never only about operating the software.

It was also about understanding colour management, and knowing what happens when something moves from screen to print. Delivering files with the right colour profiles, cropping and bleed. Handling fonts correctly. Understanding resolution, image formats and different production methods.

And it was about discovering that the text on a sign can't actually be read from the distance it's meant to be seen at. That the contrast is too low. That the logo ends up too small. That the key message gets lost. That something that looks good on my screen doesn't necessarily work on an A-board, a phone, or in print.

In other words, a graphic designer doesn't just deliver a file. Part of the job is understanding where and how it needs to work.

A lot of that knowledge also functioned as a ticket to the work in the first place. Clients paid the graphic designer partly because the graphic designer could do something the client couldn't do themselves.

That ticket has gotten cheaper.

You no longer need to master all of it to produce something that looks professional at first glance.

But you still need a good part of it if the result also has to work once it leaves the screen.

And when far more people can suddenly produce their own graphics, another paradox appears: the results become more individual, while at the same time starting to look like each other.

So why does it still look like something I've seen before?

The possibilities have become close to endless. And yet there's a look that keeps recurring.

Saturated colours. Soft illustrations. Big smiles. Perfect products. Dramatic lighting. Very little randomness.

It all looks right, in a way. Maybe a little too right.

But that's not a new problem.

Stock photos gave us meeting rooms full of unusually happy people. WordPress themes made thousands of businesses end up with roughly the same website. Bootstrap made it possible to build a decent-looking interface without designing every element yourself. Canva made professional-looking layouts available to people who'd never opened InDesign.

AI is another step in that same direction.

The difference is that the result no longer has to be the same template or the same stock photo. Every image can be unique.

And yet they can still feel the same.

There's probably also a geographic bias in this.

A lot of the generative AI we use has been built by American companies for a global market. You can feel it in the aesthetics. The polished, colour-saturated, very explicit visual language often sits closer to international advertising aesthetics than to the more restrained Nordic design tradition I grew up with.

That doesn't mean AI can only produce American-style graphics. You can obviously ask for something else, and the models keep getting better at hitting particular styles, places and cultural references.

But the default suggestion still matters.

If millions of people suddenly get access to a tool that makes a large share of the visual decisions for them, that tool's idea of what "good" looks like also starts to shape the visual landscape around us.

In that sense, the model may be taking on something like the role the template used to have. The difference is just that the template is no longer visible. Two people can get two different images and still end up with something built on roughly the same aesthetic choices.

The result can be unique without necessarily being particularly original.

That's also part of the graphic designer's job that may be becoming more important. Not necessarily producing the alternative, but being able to see when the default doesn't fit. When the local restaurant suddenly looks like an American fast-food chain, or a Danish business ends up with a visual identity that could belong to anyone.

That doesn't necessarily require me to draw the illustration myself. But it does require someone to notice that it's wrong.

That observation also has an expiry date, of course.

The models are getting better at local references, and users are getting better at steering them. In a few years it may become far harder to even talk about a recognisable AI aesthetic.

But right now, I think it's there.

Graphics and graphic design aren't quite the same thing

This is maybe where the real difference lies – between producing and deciding.

AI has gotten very good at producing graphics. But producing something isn't the same as deciding what should be there – or how it should work once it meets reality.

Graphic design has never only been about being able to make what ends up on the page.

What should take up space? What should barely be visible? Who needs to understand it? Can it be read from the distance it's meant to be seen at? What typography suits the setting? Should the tone be humorous, exclusive, cheap, serious or almost invisible?

And maybe the most important question:

Should there even be an image at all?

That's the part of graphic work that's easy to overlook, because the result of a good decision is sometimes precisely that not very much gets made.

AI can help with the decisions too

It would be a bit too convenient to stop the argument there and say that AI produces while the human thinks.

Because AI is getting better at that last part too.

I can already use AI to discuss a layout, suggest directions, critique a composition, find alternatives and question my own choices. It's no longer just an image generator on the other end.

So I don't buy the reassuring version of the story either, where AI takes over the boring work while we humans keep all the creative parts.

The line isn't that neat.

If production has gotten cheaper, there's no particular reason to think judgement and decisions will forever remain ours alone.

From producing to choosing

I've experienced something similar in my work with code.

AI means I can produce more code, faster, than before. So I spend less of my time on the production itself and more on assessing what gets produced.

Is this the right solution? Does it fit with the rest? What's missing? What should be removed? What gets expensive in three years?

Something similar is starting to happen with graphics.

When it becomes cheap to produce ten proposals, it becomes more valuable to be able to see which one is the right one.

Or that all ten are wrong.

The experience doesn't disappear just because production gets easier. It just gets used somewhere else.

That doesn't necessarily move the graphic designer out of the process. It moves where in the process the graphic designer creates value.

A snapshot in time

There's a basic problem with writing an article like this one:

The conclusion has an expiry date.

What AI can do today isn't necessarily what it can do in a year. Some of the things I can point to today as the difference between generating an image and delivering graphic design work, it's going to get better at too.

I'm already seeing the same thing with code.

I wrote about it earlier in From coder to reviewer – how AI has changed the workflow. The starting point there was a line that has stuck with me:

"AI will never get worse than it is now."

The conclusion in that article is that, in the short term, AI doesn't change what I can do – but it changes how I work.

The point isn't that progress necessarily continues in a straight line, or that AI gets better at everything.

The point is that it's dangerous to build your professional identity on the things AI can't do yet.

A year ago, I could point to tasks in my work with code where AI wasn't especially useful. I use AI for some of those today. There's no particularly good reason to think graphics will be any different.

So my conclusions here can only be a snapshot in time.

If I reread this article in two years, there are probably things I currently consider a graphic designer's territory that AI will by then handle without much trouble.

So the interesting question isn't just where the line sits right now.

It's what happens when it moves.

So am I threatened as a graphic designer?

In the short term: not particularly.

Some of the AI-generated graphics I see around me don't represent lost work. They represent work that would never have been commissioned from a graphic designer to begin with.

But parts of my work are under threat.

So when I'm standing in front of that A-board wondering whether I'm looking at some of my own old work, the answer is both yes and no.

Some of the illustrations could have been jobs I'd once have been paid to make. Others only exist because they can now be produced so cheaply that someone decides it's worth doing.

And those two categories are probably going to blur together more and more. Once businesses discover they can solve small graphics tasks themselves, it doesn't necessarily stop at the tasks they'd never have bought in the first place.

Whether AI has, right now, made a burger with slightly odd-looking cheese, or a durum kebab nobody really wants to eat, is unlikely to be what saves the graphic design profession.

It's going to get better.

But there are still some questions left.

Does the image suit the restaurant? Does the place look like itself? Or is it just another unique illustration that still ends up looking like all the others? Can the sign be read from across the street? Does it tie together with the menu, the website and the rest of the experience? And should there have been an illustration there at all?

Once producing an image becomes almost free, the value shifts more towards being able to answer those questions. That's also the work I do myself in visual identity: not just producing the graphics, but deciding what they need to do, and whether they should even be there.

So maybe I'm less threatened as a graphic designer than I am challenged on what it actually means to be one.

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Curriculum Vitae ↓

Profile Image

Paul Nybo Andersen

Profile_

49 years old, CTO, graphic designer, and full-stack developer (LAMP/LEMP) with 26 years of experience in developing digital solutions for a broad target group of companies.

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01_Services_

How I can help

I combine design and development into solutions that are simple to use and easy to maintain.

PHP • Laravel • MySQL • JavaScript

Web development

From database and backend to frontend, integrations and hosting.

UX • Figma • Prototypes • Testing

Web design & UX

Interface design that has to work for the user and the business alike.

Visual identity • Design systems • Print

Visual identity

Visual identity for companies that need to look like something you can rely on.

WordPress • Umbraco • Magento

CMS solutions

Content systems built for the people working in them every day.

Core Web Vitals • SEO • Caching

Performance & SEO

Websites that load quickly – including on a phone on a poor connection.

Architecture • Technology choice • Sparring

Technical consulting

For when a technical decision has to be made and you have nobody to test it against.

02_Case: Lifeguard Health ApS_

8 years with Lifeguard

CTO & Co-Founder

From 2015 to 2023, I was CTO and co-founder of Lifeguard Health ApS. Here, I worked on the development of a digital health platform that combined technology, data and personal coaching. The role included everything from product development, UX and software architecture to management of development teams, operations and business development. The eight years at Lifeguard shaped my approach to both technology, products and people and today form the foundation for much of what I work with.

Watch Lifeguard's Core-story →

Lifeguard presentation_1_4_

Slides #1 showing my last job
Slides #2 showing my last job
Slides #3 showing my last job

03_Employment_history_

My experiences

From 1999 to 2026, I have worked in different roles with design, technology, and digital business. Here are 10 snapshots of that experience — the tasks I have solved, and the skills I have used along the way.

See them as cards, or explore periods and overlap on the timeline.

Experiences_

Image from my time at ESGRapporter

2024-2026, CTO & Co-founder

ESGRapporter

Now: ESGRapporter ApS.

We built the ESG reporting platform in Laravel, and I carried the technical responsibility for the direction, the reporting side and everyth ..

Image from my time at Revolvo

2024-2026, Senior Developer • UI/UX • Design

Revolvo

Now: Revolvo Aps. + BmyGuest ApS.

I handled development, UI/UX and graphic identity. 60% of my time went to BmyGuest and IDoMeetings, which Revolvo co-owned.

Image from my time at Lifeguard

2015-2023, CTO & Co-founder

Lifeguard

Now: Lifeguard Health ApS.

I built the LifeScore platform in Laravel with consent-based access to health data and an app for the wristband, and handled all UX and desi ..

Image from my time at VitalityGuard

2016-2018, CTO & Co-founder

VitalityGuard

Now: FIDIMI

We ran the Lifeguard platform white-labelled through a joint venture with Dansk Sundhedssikring. Maersk was the biggest client.

Image from my time at ContentCPH

2010-2015, Senior Digital Wizard

ContentCPH

Now: Charlie Tango

I built 60+ Facebook apps in PHP for Samsung, IKEA and H&M. The Nik & Jay campaign for Samsung won Danish Internet Awards 2014.

Image from my time at BOCCA WIRED

2009-2010, Freelance developer

BOCCA WIRED

Now: BOCCA

I built campaign sites for Movia and the Danish Heart Foundation, among them Overraskende hurtig, which took bronze at the Creative Circle A ..

Image from my time at EuroRSCG

2008-2010, Inhouse Freelance developer

EuroRSCG

Now: Havas Danmark

I won the agency's digital work back from the competitors and built an iPhone site and interactive product tools for GN/Jabra.

Image from my time at Makazilab

2005-2006, Co-founder & developer

Makazilab

Now: MIND SWITCH

Co-founder of Makazilab, where I built the technical side of three educational concepts on intelligence types, entrepreneurship and creativi ..

Image from my time at Bandits Inc.

1999-2026, Sole proprietorship

Bandits Inc.

Now: Audiotracking v/Paul Nybo Andersen

My own sole proprietorship since 1999. Through it I have sold web development to agencies that had the graphics but lacked the developer.

Image from my time at Audio Management

1999-2003, Co-founder & Digital Director

Audio Management

Now: Audiomanagement ApS

Co-founder of Audiomanagement, where we developed SoundIdentity® — sound branding and sound design for companies like Bang & Olufsen and bra ..

Now 2025 2020 2015 2010 2005 2000

Select an experience to read more

04_Skills + Stack_

My qualifications

As shown in the previous section, I have dealt with a wide range of tasks and taken on many different job roles, ranging from sound engineer to photographer, graphic artist, web developer, and CTO. The common feature in all of them has been my passion for creating meaningful experiences and my drive to create something unique.

In my approach, I have always been open to exploring new solutions to existing challenges, and I have never been afraid to acquire new knowledge. This has resulted in a wide range of skills that I have put together over time.

I have tried to list the most relevant ones here.

Rating

- " This is what I do best".

- " I'm pretty good at it".

- " I can do this just fine".

- " It's not what I'm best at, but I can if necessary".

- " I'm not good at it - but I'm willing to learn".

05_Writing_

Notes from the work

2026-10_

A good brief makes the invisible decisions visible

"I assumed that was included."

2026-09_

Should we build AI into our product?

"We need some AI in there." That might be the right call. I'd start by figuring out which problem the technology is actually meant to solve.

2026-09_

A good design doesn't start in Figma

I can open Figma and start drawing a website right away. It's rarely a good idea. Because before I know what the page should look like, I want to know what it should get someone to do.

2026-08_

What is technical SEO – and what isn't it?

When a page isn't found on Google, it's tempting to start with the copy. But before I'd change the content, I'd make sure Google can actually find the page, read it, and understand which version should show up in the search result. That's a large part of what technical SEO is about - technical problems can stand in the way of even good content.

2026-08_

What does a website cost?

– and why are two quotes almost impossible to compare?

2026-08_

Why is my website slow?

A slow website can be a 4 MB image. It can also be 10 other things. The first question isn't what the site is built in – it's where the time actually goes.

2026-06_

Which CMS should you choose?

WordPress, Umbraco, Drupal, Shopify, Webflow, or something else entirely? My slightly annoying answer is usually: What is it for?

2026-05_

A visual identity has to work without the designer

A visual identity is easy to make look good on a screen. It gets harder when it has to go out into the real world – into a PowerPoint, onto an invoice, onto a sign someone edits themselves three years later.

2026-05_

Is my job as a graphic designer under threat?

AI-generated graphics have moved out of the computer and into the real world. The question is no longer whether AI can make graphics. It can. The question is what is then left of the graphic designer's work.

2026-04_

When should you switch CMS?

Most people ask the wrong question first. The interesting one is not which CMS is best – it is whether the CMS is even the problem.

2026-04_

WordPress — the short version

The thing that makes WordPress easy to extend is also the reason behind most of the problems you meet in older installations.

2026-03_

WordPress vs. headless — the difference in practice

Headless gives you freedom by taking things apart. But whatever you take apart has to be put back together again.

2026-02_

Sometimes I design in VS Code

Not because I have given up on Figma. But because sometimes it is faster to see whether an idea holds up in the browser than on a canvas.

2026-01_

The most expensive code is the code you never had to write

Not all expensive code is bad code. Some of the most expensive decisions I have been part of were well-written solutions to problems nobody had yet.

2025-12_

From coder to reviewer – how AI changed the workflow

In the short term, AI does not change what I know – it changes my workflow.

2025-11_

The art of inheriting a WordPress installation

8 years, 34 plugins and a theme nobody dares touch. The job does not start by fixing anything – it starts by working out what is in use.

2025-08_

Ctrl, Cmd and C#

A language is learnable. It is the domain and the codebase that take time – and two machines that cost more attention than the syntax.

2025-02_

After a bankruptcy

Valued at 35 million at its height, bankrupt in December 2023, a new company seven months later. This is what sat in between – and what I took with me.

2024-11_

The report that had to sit in reception

When we built ESGRapporter, the competition had heavier calculation engines than we did. We bet somewhere else: on what the user was left holding being worth showing to someone.

06_When I'm not working_

A bit about me

I was born and raised in Copenhagen. But after a few years living with small children in an apartment in Østerbro, my girlfriend and I chose to move to a house in the suburb. We've lived in Hellerup for 11 years now, in a less pulsating neighborhood but no further away from Copenhagen than you can hop on the bike and then you're back.

I often do the latter; it's all about inspiration and new impressions. For the same reason, I still try to combine these trips with my passion for shooting photos. But since work has always been my hobby, it has been a challenge to find a balance between leisure and work projects.

When I'm not working, I spend a lot of time playing and listening to music. Unfortunately, over time, it has mostly become listening, which has been a very expensive but also rewarding passion.

The common feature of all my passions is the desire to create something. I hope this can benefit you.

TT38 profil

+25 years of experience with digital products ↓

Available for consulting, development, digital products and technical leadership.