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A good design doesn't start in Figma

I can open Figma and start drawing a website right away. It's rarely a good idea. Because before I know what the page should look like, I want to know what it should get someone to do.

I can open Figma and start drawing a website right away.

It's rarely a good idea.

Because before I know what the page should look like, I want to know what it should get someone to do. Who uses it? What are they there for? What do they need to find, understand or complete?

That's design work, even though nothing's been drawn yet.

What's the problem?

A design task often starts with a solution.

"We need a new homepage."

"We need a configurator."

"We need a dashboard."

That could well be right. But I'd like to take a step back first.

Why does the homepage need to change? What can't users find today? What should the configurator make easier? What decision should the dashboard help someone make?

Sometimes it turns out the solution is actually smaller than the task we started with.

If the problem is that customers can't find the prices, the solution might not be a redesign of the whole website. It might just be that the prices need to be easier to find.

That's a fairly important distinction when someone has to pay for the work afterwards.

The user and the business need to end up in the same place

I try to understand what the user is there for.

A customer might want to find out what something costs. Compare two products. Book an appointment. Understand a complicated service. Or just decide whether the company is relevant.

At the same time, the business has a goal.

It wants an enquiry, a sale, a signup, or maybe just to avoid the customer calling with a question the website should have answered.

The two things need to meet.

If you design only for the business's needs, you easily end up with a page full of messages the business wants to say.

If you only look at the user's immediate wants, you can end up with a solution that's pleasant to use but doesn't solve the task the business is paying for.

The design needs to bring those two needs together.

What should come first?

Once I roughly understand the task, structure starts to matter.

What information should the user meet first? What do they need to know before the next choice makes sense? What belongs together? What can be tucked away? And how many choices actually need to exist?

That's information architecture and user flow, but in practice it's mostly about order.

Imagine a form with 15 fields. You could spend a long time designing nice fields, good labels and exactly the right spacing between them.

But if seven of the fields aren't necessary, the best design decision might be to delete them.

Those are the decisions I'd rather make before I start discussing colours and corner radius.

That's why I like wireframes

At some point, the thinking obviously has to become visible.

I often use simple wireframes for that.

They're allowed to be boring.

A headline. A field. A button. A few grey boxes.

That makes it easier to talk about structure without also having to deal with images, typography and visual style.

Can you understand the page? Does the information come in the right order? Is the next step clear? Is anything missing? Can anything be removed?

It's cheaper to move a grey box than to change a finished solution.

Then comes Figma

Once the structure starts to hold together, it makes sense to work in more detail on the design.

Typography, colours, hierarchy, spacing, components, and the various states a user interface can be in.

This is also where reality needs to start pushing in.

What happens when the headline is twice as long as the one in the mockup? What does a form look like when something goes wrong? What happens on a phone? What if there are 17 search results instead of the three that fit so neatly into the design?

The finished solution rarely ends up containing exactly the content the designer used when it was drawn.

So it needs to hold up to a bit more than the presentation.

You discover a lot by handing it to someone else

When the project allows for it, I like to have others try the solution.

It doesn't have to be a big UX study.

You can get quite far by putting a prototype in front of someone who wasn't involved in making it, and giving them a concrete task.

Find the price.

Create a user.

Order the product.

Work out how to change your subscription.

And then not helping.

If you've worked on a solution yourself for weeks, you already know the answers. You know where the menu is. You know what the icon means. You know the button at the bottom of the page is the next step.

The user doesn't have that knowledge.

If you find the problem here, you can still change it before it becomes part of the finished solution.

The prototype doesn't always have to be in Figma either

Some ideas are easier to investigate in the medium they'll eventually work in.

If I want to feel out a flow, an interaction or responsive behaviour, I can therefore end up building a simple prototype in the browser instead.

I've written more about that in Sometimes I design in VS Code.

The tool comes after the question.

Before I start drawing

I use Figma on many design projects – usually when I need to hand work over to others.

But by the time I open it, part of the design work should already be underway.

I want an idea of what problem we're trying to solve, who's going to use the solution, what they need to be able to do, and what the business needs to get out of it.

Then I can start drawing.

A good design doesn't start with what the solution should look like. It starts with understanding what it needs to solve.

Web design & UXI design user interfaces from the first wireframes and prototypes to the finished design and design system – starting from what the user needs to be able to do, and what the business needs to get out of it.

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Curriculum Vitae ↓

Profile Image

Paul Nybo Andersen

Profile_

49 years old, CTO, graphic designer, and full-stack developer (LAMP/LEMP) with 26 years of experience in developing digital solutions for a broad target group of companies.

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01_Services_

How I can help

Go to Experience ↓

PHP • Laravel • MySQL • JavaScript

Web development

From database and backend to frontend, integrations and hosting.

UX • Figma • Prototypes • Testing

Web design & UX

Interface design that has to work for the user and the business alike.

Visual identity • Design systems • Print

Visual identity

Visual identity for companies that need to look like something you can rely on.

WordPress • Umbraco • Magento

CMS solutions

Content systems built for the people working in them every day.

Core Web Vitals • SEO • Caching

Performance & SEO

Websites that load quickly – including on a phone on a poor connection.

Architecture • Technology choice • Sparring

Technical consulting

For when a technical decision has to be made and you have nobody to test it against.

02_Case: Lifeguard Health ApS_

8 years with Lifeguard

CTO & Co-Founder

From 2015 to 2023, I was CTO and co-founder of Lifeguard Health ApS. Here, I worked on the development of a digital health platform that combined technology, data and personal coaching. The role included everything from product development, UX and software architecture to management of development teams, operations and business development. The eight years at Lifeguard shaped my approach to both technology, products and people and today form the foundation for much of what I work with.

Watch Lifeguard's Core-story

Lifeguard presentation_1_4_

Slides #1 showing my last job
Slides #2 showing my last job
Slides #3 showing my last job

03_Employment_history_

My experiences

In my role as CTO at Lifeguard, I drew on the experience I have built up over the past 26 years.

In this section, I have tried to describe the experiences I have acquired through the tasks I have solved and the professional skills I have used.

Experiences_

Image from my time at ESGRapporter

2024-2026, CTO & Co-founder

ESGRapporter

Now: ESGRapporter ApS.

We built the ESG reporting platform in Laravel, and I carried the technical responsibility for the direction, the reporting side and everyth ..

Image from my time at Revolvo

2024-2026, Senior Developer • UI/UX • Design

Revolvo

Now: Revolvo Aps. + BmyGuest ApS.

I handled development, UI/UX and graphic identity. 60% of my time went to BmyGuest and IDoMeetings, which Revolvo co-owned.

Image from my time at Lifeguard

2015-2023, CTO & Co-founder

Lifeguard

Now: Lifeguard Health ApS.

I built the LifeScore platform in Laravel with consent-based access to health data and an app for the wristband, and handled all UX and desi ..

Image from my time at VitalityGuard

2016-2018, CTO & Co-founder

VitalityGuard

Now: FIDIMI

We ran the Lifeguard platform white-labelled through a joint venture with Dansk Sundhedssikring. Maersk was the biggest client.

Image from my time at ContentCPH

2010-2015, Senior Digital Wizard

ContentCPH

Now: Charlie Tango

I built 60+ Facebook apps in PHP for Samsung, IKEA and H&M. The Nik & Jay campaign for Samsung won Danish Internet Awards 2014.

Image from my time at BOCCA WIRED

2009-2010, Freelance developer

BOCCA WIRED

Now: BOCCA

I built campaign sites for Movia and the Danish Heart Foundation, among them Overraskende hurtig, which took bronze at the Creative Circle A ..

Image from my time at EuroRSCG

2008-2010, Inhouse Freelance developer

EuroRSCG

Now: Havas Danmark

I won the agency's digital work back from the competitors and built an iPhone site and interactive product tools for GN/Jabra.

Image from my time at Bandits Inc.

2001-2026, Sole proprietorship

Bandits Inc.

Now: Audiotracking v/Paul Nybo Andersen

My own sole proprietorship since 2001. Through it I have sold web development to agencies that had the graphics but lacked the developer.

04_Skills + Stack_

My qualifications

As shown in the previous section, I have dealt with a wide range of tasks and taken on many different job roles, ranging from sound engineer to photographer, graphic artist, web developer, and CTO. The common feature in all of them has been my passion for creating meaningful experiences and my drive to create something unique.

In my approach, I have always been open to exploring new solutions to existing challenges, and I have never been afraid to acquire new knowledge. This has resulted in a wide range of skills that I have put together over time.

I have tried to list the most relevant ones here.

Rating

- " This is what I do best".

- " I'm pretty good at it".

- " I can do this just fine".

- " It's not what I'm best at, but I can if necessary".

- " I'm not good at it - but I'm willing to learn".

05_Writing_

Notes from the work

2026-09_

A good design doesn't start in Figma

I can open Figma and start drawing a website right away. It's rarely a good idea. Because before I know what the page should look like, I want to know what it should get someone to do.

2026-08_

What is technical SEO – and what isn't it?

When a page isn't found on Google, it's tempting to start with the copy. But before I'd change the content, I'd make sure Google can actually find the page, read it, and understand which version should show up in the search result. That's a large part of what technical SEO is about - technical problems can stand in the way of even good content.

2026-08_

What does a website cost?

I've seen quotes for websites where one cost 30,000 DKK and the other 120,000. The obvious question is why one supplier is four times as expensive. The less obvious question is whether they even quoted for the same thing.

2026-08_

Why is my website slow?

A slow website can be a 4 MB image. It can also be 10 other things. The first question isn't what the site is built in – it's where the time actually goes.

2026-06_

Which CMS should you choose?

WordPress, Umbraco, Drupal, Shopify, Webflow, or something else entirely? My slightly annoying answer is usually: What is it for?

2026-05_

A visual identity has to work without the designer

A visual identity is easy to make look good on a screen. It gets harder when it has to go out into the real world – into a PowerPoint, onto an invoice, onto a sign someone edits themselves three years later.

2026-05_

Is my job as a graphic designer under threat?

AI-generated graphics have moved out of the computer and into the real world. The question is no longer whether AI can make graphics. It can. The question is what is then left of the graphic designer's work.

2026-04_

When should you switch CMS?

Most people ask the wrong question first. The interesting one is not which CMS is best – it is whether the CMS is even the problem.

2026-04_

WordPress — the short version

The thing that makes WordPress easy to extend is also the reason behind most of the problems you meet in older installations.

2026-03_

WordPress vs. headless — the difference in practice

Headless gives you freedom by taking things apart. But whatever you take apart has to be put back together again.

2026-02_

Sometimes I design in VS Code

Not because I have given up on Figma. But because sometimes it is faster to see whether an idea holds up in the browser than on a canvas.

2026-01_

The most expensive code is the code you never had to write

Not all expensive code is bad code. Some of the most expensive decisions I have been part of were well-written solutions to problems nobody had yet.

2025-12_

From coder to reviewer – how AI changed the workflow

In the short term, AI does not change what I know – it changes my workflow.

2025-11_

The art of inheriting a WordPress installation

8 years, 34 plugins and a theme nobody dares touch. The job does not start by fixing anything – it starts by working out what is in use.

2025-08_

Ctrl, Cmd and C#

A language is learnable. It is the domain and the codebase that take time – and two machines that cost more attention than the syntax.

2025-02_

After a bankruptcy

Valued at 35 million at its height, bankrupt in December 2023, a new company seven months later. This is what sat in between – and what I took with me.

2024-11_

The report that had to sit in reception

When we built ESGRapporter, the competition had heavier calculation engines than we did. We bet somewhere else: on what the user was left holding being worth showing to someone.

06_When I'm not working_

A bit about me

I was born and raised in Copenhagen. But after a few years living with small children in an apartment in Østerbro, my girlfriend and I chose to move to a house in the suburb. We've lived in Hellerup for 11 years now, in a less pulsating neighborhood but no further away from Copenhagen than you can hop on the bike and then you're back.

I often do the latter; it's all about inspiration and new impressions. For the same reason, I still try to combine these trips with my passion for shooting photos. But since work has always been my hobby, it has been a challenge to find a balance between leisure and work projects.

When I'm not working, I spend a lot of time playing and listening to music. Unfortunately, over time, it has mostly become listening, which has been a very expensive but also rewarding passion.

The common feature of all my passions is the desire to create something. I hope this can benefit you.

TT38 profil

+25 years of experience with digital products ↓

Available for consulting, development, digital products and technical leadership.